Type Alias: NodeAppearance
NodeAppearance:
object
Type for defining node appearance profiles to style a 3D CAD model.
See
Type declaration
color?
readonly
optional
color:Color
Overrides the default color of the node in RGB. Black,
or new Color(0, 0, 0)
means no override.
outlineColor?
readonly
optional
outlineColor:NodeOutlineColor
When set, an outline is drawn around the node to make it stand out.
prioritizedForLoadingHint?
readonly
optional
prioritizedForLoadingHint:number
When provided, this value can be used to prioritize certain areas of the 3D model to be loaded. This can be useful to prioritize key objects in the 3D model to always be loaded.
When non-zero, sectors containing geometry in the vicinity of the prioritized sectors are given an extra priority. Recommended values are in range 1 (somewhat higher priority to be loaded) to 10 (very likely to be loaded). Usually values around 4-5 is recommended.
Prioritized nodes are loaded at the expense of non-prioritized areas. There are no guarantees that the nodes are actually loaded, and the more prioritized areas/nodes provided, the less likely it is that the hint is obeyed.
Extra priority doesn't accumulate when sectors are prioritized because they intersect/contain several nodes.
This is an advanced feature and not recommended for most users
Version
Only works with 3D models converted later than Q4 2021.
renderGhosted?
readonly
optional
renderGhosted:boolean
When set to true, the node is rendered ghosted, i.e.
transparent with a fixed color. This has no effect if NodeAppearance.renderInFront
is true
.
renderInFront?
readonly
optional
renderInFront:boolean
When set to true, the node is rendered in front of all other nodes even if it's occluded. Note that this take precedence over NodeAppearance.renderGhosted.
visible?
readonly
optional
visible:boolean
Overrides the visibility of the node.