Loading CAD models
Cognite3DViewer
is a component that eases the migration from @cognite/3d-viewer.
It has mostly the same API and could be used when you don't need to control the scene or render loop,
i.e., just want to view some 3d models from CDF.
import { CogniteClient } from '@cognite/sdk';
import { Cognite3DViewer } from '@cognite/reveal';
const client = new CogniteClient({
appId: 'cognite.reveal.docs.Cognite3DViewer',
});
// to view models from CDF authentication is required
await client.loginWithOAuth({ type: 'CDF_OAUTH', options: { project: 'publicdata' }}); // With Cognite authentication flow
// some div in your html page for Cognite3DViewer to insert a canvas
const domElement = document.getElementById('canvas-wrapper');
async function main() {
const viewer = new Cognite3DViewer({ sdk: client, domElement });
// load a model and add it on 3d scene
// https://console.cognitedata.com/publicdata/3d-models/4715379429968321/revisions/5688854005909501
const model = await viewer.addModel({
modelId: 3356984403684032,
revisionId: 6664823881595566,
});
viewer.loadCameraFromModel(model);
// call viewer.dispose() when you don't need the viewer anymore
}
main();
Models can be temporarily hidden using Cognite3DModel.visible
. Note that
the viewer must be explicitly re-rendered after setting the visibility flag:
Hiding models doesn't free any memory occupied by the model and should only be used to temporarily hide a model when it's expected that it will shortly be shown again.
To also reclaim memory and permanently unloading the model, use
Cognite3DViewer.removeModel()
:
Only loading a part of the model
In some cases, it might be useful to restrict the area for which geometry is loaded to only show a partial
view. This can be done using a geometryFilter
which allows only loading geometry within a provided box:
By default, the bounds provided must be in "CDF coordinates". This is e.g. suitable if you are retrieving coordinates
directly from the Nodes API to for instance show the area
around a given node. If the coordinates are in "Reveal coordinates" (i.e. in
the WebGL coordinate system) the geometryFilter
can be
set up using isBoundingBoxInModelCoordinates
: